The history of l'Oeil de Set with Edward and Olivier Chaubin
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Genesis8
A new video by Edward un l'Oeil de Set withc Olivier Chaubin who is one of the authors of the game (who wrote the graphics) released on Amstrad CPC in 1987, edited by UBI Soft.
Write on your agenda to be free for the Friday 12th April at 21h00 (french time) to see first hand the twitch channel of Passion Jeux Vidéo TV for checking at the new look of Amstrad.EU.
RVMEngine and CPCTelera to play Amstrad CPC games on Android
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Genesis8
For the moment I have few informations, but it will be possible to play Amstrad CPC games programmed with CPCTelera on Android with RVMEngine which is an emulator with the CPC game inside, more informations in a spanish video if you understand it better than me.
A 9th release is available since the 30th April, the news are :
20190419 - eighth public release : added options for image and sound interpolation; tape automatically rewinds itself when it reaches the end (à la FUSE); fixed a bug in TZX files that store 0 instead of 8 in the "used bits" field, another bug in CUSTOM INFO blocks in TZX files, and another one when ZXSEC loads a 48K SNA file in Plus3 mode (users should manually switch to a safe model beforehand anyway). INI files now remember the names of the last used files
20190430 - ninth public release : softer B/W Spectrum palette; fixed bug in FDC sector size calculation if GAP datas are stored (Loriciels' discs); added simple memory contention to ZXSEC ("Amaurote", "Black Lamp", "Puzznic", "Sly Spy", "Zub"...)
There is a graphical menu since the third release.
Lemmings's genesis
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Genesis8
Lemmings started in 1991 on Amiga then the same year on Amstrad CPC. You will learn all about Lemmings's genesis by its creator himself Mike Dailly.
M4FE v2.0.2, a frontend in ROM for the Amstrad CPC wifi extension card M4 Board
A seventh release is available today, the news are :
Fixed a bug in the YM3 file recording, another one in the ZXSEC internal timings, and one more in the debugger commands with optional parameters
Fixed a Z80 emulation bug in IRQ logic. Configuration (computer model and file paths) is kept across sessions in a INI file
Tapes can be browsed, either by file position (WAV and CSW) or by block (CDT, TZX and TAP)
There is a graphical menu since the third release.
RASM v0.112 by Roudoudou, a multi platform assembler for Amstrad CPC
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Genesis8
The last version of RASM is v0.112 (5th April 2019). This multi platform assembler (linux, windows, but not only like MorphOS on Amiga) let you program for Amstrad CPC.
allow EDSK with invalid track sector size or supernumerary tracks if sectors are DATA compliant
bugfix confusion between generated global labels and local labels for export
bugfix EQU with generated names AND curly brackets formulas inside a loop
bugfix invalid REPEAT values will increment the error counter
update v0.112
bugfix single NOP wasn't increment nop counter ^_^
bugfix NOP count with ADD/SUB/XOR/AND/CP (IX+n)/(IY+n)
bugfix in WAV importv
Creation of Adventure games, something old, something new, something borrowed
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Genesis8
In quite old times, creating a new adventure game without programming it from A to Z meant using programs like :
The Quill written by Graeme Yeandle and published by Gilfsoft (a british company created by Tim Gilberts in the early 1980s) on ZX Spectrum in December 1983. With the success of the tool Gilsoft released Illustrator to add graphics to games written by the Quill. First published on ZX Spectrum, it was also released on Amstrad CPC, C64, Atari 8bit, Apple 2, BBC Micro and Acorn Electron. It was using a parser with only verb noun understanding
Professional Adventure Writer (PAW) sometimes called PAWS for Professionnal Adventure Writing System is also written by Graeme Yeandle, Tim Gilberts and Phil Wade, still published by Gilsoft in 1986. It featured graphics directly without an addon, a better parser, could use 128 Ko (at least on ZX Spectrum). It was released on ZX Spectrum and other CP/M computers but did exclude the BBC Micro and C64. An updated CP/M version of PAW was ported for MS-DOS under the name PC Adventure Writer. A bit more history about Quill and PAW on Graeme Yeandle's website and Stefan Vogt's website (including download of the Quill and PAW for several computers) and an interesting interview of Tim Gilberts by Stefan Vogt. PAW was used recently for the game Doomsday Lost Echoes in 2016 (original web site of the game). Check Gilsoft's Text Adventures' Engines Reservoir if you want to write a game with PAW
Graphic Adventure Creator (GAC) written by Incentive Software in 1985 by Sean Ellis on Amstrad CPC initially and later to ZX Spectrum, BBC, Acorn Electron (without graphics), C64 and also at STAC (ST Adventure Creator) on Atari ST
DISEÑADOR DE AVENTURAS DE AVENTURAS AD (DAAD) or Adventure Designer for Aventuras AD was written by Tim Gilberts in the late 1980s for the company Aventuras AD. So he wrote a new multi platform adventure writer which could target 8bit and 16 bit computers like C64, ZX Spectrum, Amstrad CPC and PCW, MSX, Atari ST, Amiga and MS-Dos. It was programmed from 1988 to 1991 but development stopped with the banruptcy of Aventuras AD. DAAD was used recently for the game PANDEMIA XXI
DAAD could have been lost forever, except that the systems disks were found in 2014 by Mr. SAMUDIO and released in the public domain sadly without english support which was missing. Happily Tim Gilberts teamed with Stefan Vogt (author of Hibernated 1 released in 2018, a science fiction adventure) and restored and extended the english language support, and letting use a modern editor. The new version supports the same platform than the original DAAD. A new version of DAAD (v2 R2) (all tools to create a new game) was released in 2018 and a DAAD compiler v2.42 update in 2019. DAAD also supports the german language now.
But today you can use other tools than excluding or complimentary to DAAD :
Repoker de Ases, games by 4Mhz in a Dandanator in my mailbox
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Genesis8
I happily received my Repoker de Ases par 4Mhz which is a compilation of games made by 4Mhz in a cartridge, a dandanator in fact.
With its 1 Mb RAM and 1 Mb ROM, I was able to launch the only 1 Mb demo on Amstrad : bad apple, nice also with SymbOS with so much memory. Dont forget the 512 Kb RAM drive and also the wifi like the M4 board by Duke. It is only lacking more AY for more sound channels, but it will be for the next release as stated by 4Mhz.
P.S. : the first paragraph is the truth, it is quite possible that the second one is an April fool.