SDCC v3.8.0 (C programming for Amstrad CPC) on PC
-A new release candidate of the ANSI-C compiler SDCC v3.8.0 is available for download.
Latest Youtube Videos :
Key: Episode 2 (the)
Mad Mix Game (PCW)
Don't touch my Eggs
Krook
Dungeon II
Pepper Buster
Tarzanete de la boca al ajete
Kolotoc
Anneau de Zengara (l')
Winchester
A new release candidate of the ANSI-C compiler SDCC v3.8.0 is available for download.
Too busy each start of September, I missed Still Scrolling 4k, an Amstrad CPC intro in 4 Kb by Siko and Barjack.
Barbarian plus v1.0 by Christophe Romagnoli (graphism), Colin Vella (programmer) and Simone Bernacchia (musician) is a remake for Commodore Amiga which is just available, with 2 more characters for example.
You can see it in this video of Barbarian plus.
Targhan has released Arkos Tracker v2.0.0a4 for linux, windows and mac.
Arkos Tracker V2.0.0a4 released! (01/11/18) Finally! After 5 months of work, here is it. It includes some cool features, such as: Breaking changes: - The Z80 assembler target now Rasm (by Roudoudou). Minimum effort are needed to convert them to SJasmPlus though. This was required to implement the player configuration feature (see below) in a better way. Please check the "players" page on the website to find tricks on how to use it on any assembler. New features: - Copy/cut/paste in the Pattern Viewer. - Added a contextual menu in the Pattern Viewer. - Changes in the keyboard shortcuts in the Pattern Viewer (transpose, octave, instrument, solo, mute, etc.). - Added an Arpeggio Generator in the Pattern Viewer. Enter notes, select them, right-click and generate an arpeggio from them! - UI changes: - Changed the location of the Meters, now besides the Linker. More space! - Changed the layout of some pop-ups to make them more small-screen friendly. - Player configuration: - "Player configuration" source files can be created when exporting songs or sound effects. Using such files, the players only compile what the songs require (CPU and memory gain!). - Done for AKG and its sound effect player. - Done for Lightweight and its sound effect player. - Done for AKY (Z80 version only, "normal" version (accurate/stable not done)). - Song optimizer: on export, the Songs are more optimized (will introduce "clean song" options in the UI in later releases). - Added a Vortex Tracker 2 import (.VT2/.txt). - Added a Chip'n'Sfx import (.CHP). - YM Analyser tool: load and play YMs, extract sounds from them. - YM are now exported with digidrums. - Atari ST: - The AKY Player has been converted to 68000 for Atari ST, by GGN. A huge thanks to him! - Added an option in the AKY export to encode all label references relative to the beginning of the song (useful for Atari ST players). - Sample export: - Added a fade out option to prevent clicks, for non-looping sounds. It can go to 0 of to the middle value. - The padding value can also be 0, or the middle value. - Added an option to export only the necessary length. - Source profile: - Added a mnemonic for strings. Bug fixes: - Corrected a big bug when inserting/deleting an item in Speed/Event Tracks (the wrong track could be changed). - Corrected a source compilation problem when exporting samples in AKG format (thanks Hicks). - Corrected a bug making the "export samples" dialog disabled, if in AKG/RAW export, export samples was off. - Corrected a bug with the "source to Orgams" Python converter (thanks Hicks). - Improved/corrected how the Retrig in instruments is exported (AKG, Lightweight, sound effects). - Corrected a small UI bug about the selection when collapsing tracks. - Corrected how the PSGs are addressed on SpecNext (stereo wrongly applied) (thanks Emook). - Limited the export binary to 4 digits (#ffff) max. Handled correctly out-of-bounds assembling.
The fixed version by Nicholas Campbell of the Trap Door is availble on NVG. It allows to finish the game which couldnt be since 32 years, whereas you could finish it on ZX Spectrum and C64. A robot had to burn slimies in a cauldron, and it's now possible. Novabug just finished The trap Door on Youtube.
Manic Miner, a great platform classic is seeing a WIP remake for Atari ST.
Seen on OursoN Retrogames Youtube channel, here is a speedrun of Cauldron 2 in 11 minutes and 38 seconds.
And after that, maybe listen to a remake of Cauldron 2 music by Ömer Aydin (Noisywan).
Total Eclipse (Incentive, 1988) uses the 3D Freescape engine. This game has just been ported on Atari XL/XE.
This conversion was coded by Mariusz Wojcieszek, graphics by Adam Wachowski, music and sound effects by Michał 'stRing' Radecki and additional graphics by Jose Pereira. The game was ported from the C64 and features much better speed due to heavy optimizations and faster CPU clock, so it is much more enjoyable on an Atari 8bit. As for the requirements, Total Eclipse requires atleast 64KB of ram to run, supporting both PAL and NTSC, and also (for the first time) NTSC-50 and PAL-60. Game will also run properly on Atari with Rapidus accelerator.
Released initially in 2016, Chibi Akuma (episode 1 : Invasion) v1.666 is available since 4 days, it's an Amstrad CPC(+) 6128 game, shoot them up whose character in an unhappy vampire woman.
This new version brings raster colors, 2 player support, better backgrounds and general game-engine improvements. The source code is also available.
The game is programmed by Keith56 (Twitter) who made a lot of youtube video explaining programmation on several Z80 computers.
The 8bit productions of Design Design by Simon Brattel are available on his site, mostly ZX Spectrum programs, a little bit for Amstrad CPC (including Tank Busters, a clone of the Atari VCS 2600 Battlezone game) and an Amstrad PCW game.