Archives of Genesis8 Amstrad Page from 1999 to 2020 about game





Live MO5 with Crazy Piri : Miguel "RedBug" Vanhove and Alexis "Koopa" Lambin

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>Crazy Piri are the guests of MO5 with a presentation of their game Puzzle Bobble and Crazy Piri itself.




Ramiro IV, a WIP Amstrad CPC game by the Mojon Twins

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Ramiro el Vampiro is at the start a platform game for the ZX Spectrum by The Mojon Twins, released in 2013 with an upgraded version in 2016.

The Mojon Twins are actually working on Ramiro IV for ZX Spectrum (test version) and for Amstrad CPC in a earlier state (link in spanish).




Conference with Louis-Marie Rocques (Silmarils)

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The Bibliothèque nationale de France has organized the tuesday 6th April 2021 a "Rendez-vous du jeu vidéo" with this time Louis-Marie Rocques, the author of the game l’Aigle d’Or and founder with his brother André and Philippe Plas of Silmarils.




Oil Panic by Crazy Piri for Amstrad CPC

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After Tetris and Puzzle Bobble, Crazy Piri has released Oil Panic, un remake of a classic Nintendo game and watch.




Turbo Pascal programmation on Amstrad CPC by Nemo 59 : a hardware sprite editor, and more

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Nemo 59 is programming in Turbo Pascal on Amstrad CPC a software : a hardware sprite editor for Amstrad CPC+, and much more. I invite you to go see his youtube videos and read his posts on CPCRulez.

He also wrote a pascal framework (TP-tools v0.2 with its documentation), the objective is to have a v1.0 with more pascal units, for Amstrad CPC and CPC+. TP-Tools v0.2 is actually organized in 4 units :

  • UGraph.inc : graphics management
  • USound.inc : sound management
  • UKBoard.inc: keyboard and joystick management
  • UAsic.inc : ASIC CPC+ management

Other pascal units will be added in the future v1.0 (UCrt, USprite, ...).





PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.





PunyInform v2.2 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.2 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.





PunyInform v2.1 by Fredrik Ramsberg to write text adventure games

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PunyInform v2.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



A new Amstrad CPC board game by Eto : the Enchanted Stones of Cameronne

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Eto has just relased his first game ever for the Amstrad CPC : the Enchanted Stones of Cameronne (download link, also on CPCWiki).

It's a board game called "Cameronne" and based on the great game Ishido for the Gameboy which he played for hours.

Cameronne is written in Locomotive BASIC except for the music, which is using the Arkos Tracker BASIC binary provided by Targhan. Despite being a Basic game, he put quite some effort into optimizing the slow parts. It's of course not efficient as an Assembler game, but he thinks he could hide the annoying slow parts, so it doesn't hurt the gameplay too much.

Special thanks to Mr. Lou for providing the excellent music tracks. And thanks to Targhan for providing an easy way to include music into Basic programs.

It's also possible to play it at that website in the browser. But I recommend to play it on real hardware or a good emulator.

On the website there is also a ZIP file which contains the printing arts for the inlet, disk label and also a small manual with a background short story and the instructions. So it's possible to create a physical release if you want.

Youtube video of the Enchanted Stones of Cameronne game by Xenomorph below.




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