CPC is Back by Arkham, a 1994 msdos demo
-Seen on Roudoudou's Youtube channel, CPC is back by Arkham is a PC demo for msdos in 1994 (download on Pouet) with Remdy and Pyro writing the code.
Youtube video
Seen on Roudoudou's Youtube channel, CPC is back by Arkham is a PC demo for msdos in 1994 (download on Pouet) with Remdy and Pyro writing the code.
The Amstrad CPC emulator 1984 by Salvogendut is available as version 0.4.9.
But it's not the only program he worked on for Amstrad CPC :
Michael B. Brutman has released a new version of NetDrive which is driver to access a disk image (floppy or hard disk) located on another computer on the local network under windows (10 and 11), Linux (x86 or ARM) and MacOS.
He has also corrected a bug in EtherSLIP which allows Ethernet via a serial port. You can read how he has corrected this EtherSLIP bug.
The last version of the multi platform assembler for Amstrad CPC RASM (v3.2.5) by Roudoudou is available today on Github.
This multi platform assembler for Amstrad CPC (for linux, windows, and also MorphOS on Amiga) let you program for Amstrad CPC. It's recommended to use it with the new emulator also by Roudoudou : ACE-DL.
Lunke8086 is working on an operating system for old PC as a hobby. The goal is a monolithic OS for retro hardware with a GUI. There are two versions :
The goal it to corrects bugs, optimize and add new GUI applications.



Arkos Tracker v3.6.0 by Targhan is available on his web site. The site has many tutorials. This version is available for Windows, Mac, and Linux (Intel and ARM).
This v3.6.0 brings ST-SID support and more.
UPX v5.2.0 by The UPX Team is an executable compressor for several operating systems including ms-dos. It is very useful notably on PC XT where disk space was limited, whatever 5,25 or 3,5 disks or on hard disks. At the time of my Amstrad PC 1512, I was using Lzexe by Fabrice Bellard (who also owned an Amstrad PC 1512 DD), Diet by Teddy Matsumoto, PKLite by Phil Katz (PKWare) then later UPX.
A new Amstrad CPC emulator is available : 1984 by Salvogendut (see also 1984 on CPCWiki.
But it's not the only program he worked on for Amstrad CPC :
ABASC v1.2.1 (Amstrad BASic cross Compiler) by Fragarco is a cross-compiler written entirely in Python, with no external dependencies. This makes it highly portable and easy to run on any system that has a standard Python 3 installation.
It is designed to support the dialect of BASIC created by Locomotive Software for the Amstrad CPC series of microcomputers, ensuring that all existing documentation for this language remains fully relevant and useful.
Because ABASC is a cross-compiler that runs on modern systems, it also incorporates several features from Locomotive BASIC 2 Plus, offering a development experience closer to that of contemporary programming languages while preserving the classic style of the original BASIC.
In addition to the compiler itself, the ABASC package includes several auxiliary tools, such as an assembler and disk/tape image packers for generating DSK and CDT files. Full documentation for each tool is available in the DOCS directory, provided in both English and Spanish.
Two programs have been ported with little modifications with ABASC : Sultan's maze and 3D Maze.
Disk Image Manager v2.11.0 by Damien Guard is an application for examining and manipulating disk images in the Standard and Extended DSK format used by many ZX Spectrum, Amstrad PCW and CPC emulators.
New features for v2.11.0 :
SBEMU by Crazii is an OPL3 Sound Blaster sound card emulator for DOS and a physical PCI sound card.
DAAD Ready version B (05/15/2026) has been released for Windows. DAAD Ready allows you to create a graphical adventure game with DAAD Adventure Writer and create a binary for several 8bit and 16bit platforms including the Amstrad CPC.
For more information on DAAD Ready, follow this link. If you want to create a purely text adventure game, you can use the PunyInform library written by Fredrik Ramsberg and Johan Berntsson.
The Black Sun Affair by Silentplacesgames is an Amstrad CPC narrative adventure game, in the spirit of exploration stories, mysteries, and classic adventure serials.
Somewhere between London, the desert, and a forgotten city, an investigation gradually leads to something older, more dangerous, and perhaps best left unsaid. Your choices will determine what should be saved, handed over to the authorities, silenced or left buried.
The game features a story-driven progression, choices with consequences, multiple endings, and a retro atmosphere designed to recapture the joy of classic CPC adventures.
The following text comes from the github page : ABASC (Amstrad BASic cross Compiler) by Fragarco is a cross-compiler written entirely in Python, with no external dependencies. This makes it highly portable and easy to run on any system that has a standard Python 3 installation.
It is designed to support the dialect of BASIC created by Locomotive Software for the Amstrad CPC series of microcomputers, ensuring that all existing documentation for this language remains fully relevant and useful.
Because ABASC is a cross-compiler that runs on modern systems, it also incorporates several features from Locomotive BASIC 2 Plus, offering a development experience closer to that of contemporary programming languages while preserving the classic style of the original BASIC.
In addition to the compiler itself, the ABASC package includes several auxiliary tools, such as an assembler and disk/tape image packers for generating DSK and CDT files. Full documentation for each tool is available in the DOCS directory, provided in both English and Spanish.
Two programs have been ported with little modifications with ABASC : Sultan's maze and 3D Maze.
Warning: The following text is taken from the Itch.IO page. I don't think I can do a better job than its author when presenting this utility used to create text adventure games for the Amstrad CPC.
GRIMM is a retro game creation utility to produce text adventure games in the spirit of the Amstrad CPC. It combines three essential elements:
GRIMM is for authors, creators, and retro-computing enthusiasts who want to design parsable adventure games, interactive fiction, and old-school exploration experiences without having to build a complete engine from scratch.
The principle is simple: you write your game's content, organize your locations, objects, and rules, and then generate a final playable version.
With GRIMM, you can :
GRIMM is not a modern drag-and-drop game maker. This is a focused authoring tool, built around :
It will be particularly suited to those who enjoy :
This project includes :
This publication corresponds to GRIMM V1, the first stable, production-oriented version. It is in French. The next version will allow the use of English.
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