Keith56, the author of Chibi Akumas (episode 1 and 2) has released a video on youtube to show the setup he has created for developing the multi-platform version of the 8 bit shooter Chibi Akumas with free and open source tools.
Archives for the month January 2018 of Genesis8 Amstrad Page
Pssst is a ZX Spectrum game by Ultimate Play the Game in June 1983. You play Robbie the robot which must protect plants from insects, each one needing a specific weapon. It was written by Chris Stamper (programmation) and Tim Stamper (graphics).
Reidrac is already working since a moment on Kitsune's curse, but now he has another project, a shooter this time inspired by games like Cybernoid, Starquake, Jet Paco, and few other ideas.
After the first Athanor (graphical adventure game), Eric Safar is working on Athanor 2 since 2015. The box of the game has been done this summer 2017 (illustration by Angel Bautista), now it's the production of the manual and the material clues.
Here is the third video of the solution of Orion Prime by Arkos and les Sucres en Morceaux, made by JB Le Daron on Youtube. Then you will be able to see the parts 4, 5 and 6.
There are also 3 other musics he posted 5 hours ago on his Youtube channel.
Keith56, the author of Chibi Akumas (episode 1 and 2) has released another video after the first video showing his setup for cross-developpment : second part of this video detailing some of the challenges and solutions he has found while developing in assembly for multiple Z80 systems during development of his Chibi Akumas game.
Emmanuel Viau the creator of ERE Informatique became a honorary member of the MO5 association.
You can read a bit of history about him (french only) and look a video interview of Emmanuel Viau on Youtube for about 2 hours (MO5 link here). The video was done in octobre 2017 by retrogamer.ca
Jose Javier Garcia Aranda shows us a preview of 8BP v32 (8bits de poder : 8bits of power), a RSX library to write Amstrad CPC games in basic (26 Kb max) with a video of a 3D car racing game. You can download 8bp on github.
The M4 Board by Duke let you use wifi easily on every models of Amstrad CPC. Duke write new firmwares every time a new problem arise. And if I wasnt forgetful, I would already have one !
Bo Jangeborg is the creator of two well know games I think : Fairlight 1 (a prelude) and Fairlight 2 (a trail of darkness). He was interviewed by Gear of Games.
Richard Jordan had an advanced project of a remake of Fairlight in 2015, but it seems that Bo asked it to be stopped from what I understand from a commentary of the remake video.
After the revelation of the game box of Athanor 2, here is a music tune by Hervé Monchatre.
Between McKlain and him, we can talk about ubiquity in the Amstrad CPC productions.
RetroVirtualMachine by jcgamestoy is a new Amstrad CPC WIP emulator for MacOS, Windows and Linux. There is no available version to try at the moment. Though there is a version 1.1.6 which emulates only the ZX Spectrum.
At the moment, there are five videos of the emulator on his Youtube profile.
8 bit annual magazine is the new project of George Bachaelor and John Kavanagh.
It's a paper magazine of 250 pages with content for Amstrad CPC, ZX Spectrum, Commodore 64 and MSX.
The Amstrad CPC part will cover : Hardware (DDi3 USB Floppy Drive Emulator & 512kb Memory Expansion), Previews (Babaliba, Galactic Tomb Golden Tail - Kitsune's Curse, Jarlac, Ninjajar - The Lost Levels, Robbie Strikes Back, Street Fighter 2, Space Moves 2, Sudoplus, Super Mario Bros, The Shadows of Sergoth) and reviews (Chibi Akumas Episode 2, Combat Pilot, Fresh Fruit and Vegetables, Finding Red, Lost CPC Games (Frogger, Acolyte, Ninja Grannies and Unpredictabal), The Lost Treasure of Cuathemoc, Pentomino 4, Turn Quest, Try To Run Away, XALK, PLUS: All 29 games form CPC retrodev reviewed).
Jack the Nipper (1986) is well know in U.K. as it's inspired by a comic : Sweeny Toddler. You play a small kid which must do foolishness without being punished. It was ported on several 8bit computers except Atari. SO Mariusz Wojcieszek who has also ported Gunfright (1985) and Skool Daze (1984) has ported this game just at the end of 2017. The port was done based on the original game on ZX Spectrum and not on the C64 version. But the sound part comes from the Amstrad CPC version. The game in version 1.1 is available on AtariAge.
A fan book of 300 pages for the price of 25 € is available at Côté Gamers about the Makaimura games : Ghosts'n Goblins (1985), Ghouls'n Ghosts (1988) and Super Ghouls'n Ghosts (1991) and all the ports. The book details all the monsters, invtory of each game, les differents derived products and the clones of the Capcom licence. There are others versions of the book with goodies (see the source link below).
The third video by Keith56, author of Chibi Akumas (episode 1 et 2) which is about Z80 programmation on Amstrad CPC, Spectrum and MSX is this time about Amstrad CPC and ZX Spectrum screen layout and memory mapping and MSX Slots.
See on the Amstrad.EU group on Facebook, a video of an Amstrad CPC 464 to be sold in the english TV show Pawn Stars in 2014. Will the seller got his 100 pounds ?
Leave a private message to Talrek on CPCWiki if you want to order a multiface clone.
Chinnyvsion did a video in 2015 about this clone of Multiface made by Talrek for Amstrad CPC.
The original thread started by Talrek about his Multiface clone is here (with photos).
The last version of CHIPNSFX tracker+player suite by CNGSoft is out since the 13th January 2018.
The M4 Board by Duke can be used more easily with a file manager. It's duke himself who cites 4 of them (see source below) :
Like CPCRetroDev, they was a contest for creating adventure games organized by Bytemaniacos at the end of 2017, and three games were released for Amstrad CPC (download link below) and two for ZX Spectrum :
The final version of a spanish Amstrad CPC game coming from Spain (thanks for a little bit of sun) : Top Top par Rantan, it's a platform and puzzle game with the particularity to be played by 2 players ! it uses the CPCTelera development framework (C language). Top Top was presented at the CPCRetroDev 2015.
I will try it as soon as I can find someone to play with.
The description of the game by its two authors (AlexySGH and Davitsu) : Eira and Elric, a pair of slightly absent-minded magicians, have accidentally unleashed a powerful curse that have divided them, locking them in the dephts of the Tower of Wizardry. Now, they must use their wit and cooperate from afar to escape from the tower. Explore the different levels, avoid traps and solve puzzles to meet your partner at the top.
This year, Swivel Creations Ltd will release a remake of Bounder on Iphone and Android with 3 graphic modes (C64, ZX Spectrum and Amstrad CPC).
A new version r005.8.15.1 of the Amstrad CPC core for MiST by Renaud Helias is available.
VGA counters fix... How can't I see that before ? (found while merging ZX-Uno version...).
Taken into account also in experimental r005.8.16c30 (experimental != validated)
Not very new (February 2017), Roudoudou has written a linux/windows Z80 assembler/disassembler for Amstrad CPC. It was originally designed for the release of his CRTC³ Amstrad CPC+ demo (cartridge mode, banking, ...).
The last version of RASM is v0.67 (21th December 2017) : bugfix buffer overflow with long filenames for export, export breakpoint in snapshot (unofficial Winape chunk), new directive BREAKPOINT, labels begining with BRK or @BRK for local labels will be exported as breakpoints in the snapshots.
The reality show the Apprentice (UK) with Lord Alan Michael Sugar will open his 14th edition soon. Inscriptions will close on the 29th January 2018.
What are you waiting for ?
After a Nintendo DS version in 2011, Alekmaul just finished writing a Sega Megadrive version of Rick Dangerous II.
Sugarbox v0.29, the Amstrad CPC(+) emulator is available. It features :
- Complete PLUS family support : 464+, 6128+, GX4000. All ASIC functions are supported (making modern demo like « CRTC3? or « Eerie forest » functionnal)
- SNA v3 is supported, with BRKS chunks (breakpoints generated by RASM or Winape)
- Various fix on full screen management (should not crash anymore)
- Various fix on DSK management. More dumps should be analyzed correctly
- IPF support : Generated IPF file should be more reliable (no more crash with Samdisk or DTC from kryoflux)
- Joystick support is better
- Sound have been reworked
Rampage is an arcade game by Activision, adapted on Amstrad CPC by Marcus RAINBOW, Mak and Nick JONES. You can see all the ported platforms including the Amstrad CPC in this video of the history of Rampage by Novabug. And well, there will be a Rampage film in 2018 (2nd May in France) with Dwayne Johnson, no joke !
The fourth video by Keith56, author of Chibi Akumas (episode 1 et 2) which is about Z80 programmation on Amstrad CPC, Spectrum and MSX is this time about learning Binary & Hexadecimal with calculator, spreadsheet and Z80 assembler examples.
You can look in spanish at 24 videos done at the Alicante university about Z80 programmation Z80 for Amstrad CPC with CPCTelera on the Youtube chain of Profesor Retroman.
The second issue of 2017 of the Kilobyte Magazine is available online. It's about 8bit computers, with some part about the Amstrad CPC.
The issue 3 of Kilobyte Magazine is also available, but without Amstrad CPC content except an article about the Logo programmation language which was present on the CP/M disks.
An interview of the development team for The shadows of Sergoth is available in spanish and english (end of the page). It's a dungeon crawler WIP for Amstrad CPC 6128.
One of the programmers, Chris94, did 2 videos of the making off (french with english subtitles) :
Indie Retro News has found 2 new versions of the Pawn, an Amstrad CPC graphical adventure game by Magnetic Scrolls, one for PC (windows, linux), MAC and Mobile by Strandgames and another for ZX Spectrum Next by Stefan123.
After releasing Pentomino last year, Shining got many feedback of people who liked the music. And as a big ay-chiptune fan and also a big fan of n1k-o, who is the composer of the Pentomino-music, he decided to do a music-disc, featuring only songs from him : : NQ!-Music disc
After getting the permission from n1k-o, the music-disc finally plays 26 songs, choosen by him. Because of the very crooked different frequency of the ay in the sinclair (where all the tunes come from), they sound not always the same on our Amstrad and many of them, he had to fine-tune. Some, which he wanted to use, were nearly impossible to convert, so the choosen-ones are not the 26 best, in his opinion, but the 26 best he could get up and running on CPC.
Since he joined forces with HAL6128 again, the great gfx was completely made by him. As only playing the songs is a little bit boring, and he wanted to play around a little bit with the crtc and the plus, he implemented the CRTC-register 3 equalizer (he thinks this will not work on TFT but on original monitors. Also the picture in Winape shakes a little bit, in JavaCPC it's ok.).
The pictures use 32k-Overscan and because he wanted to be compatible with 64kB, he had to reload some stuff, to arrange everything in the memory. But when you use the cartridge version or something like the M4, this doesn't matter at all.
As mentioned above, he wanted to play around with plus-sprites, so the demo detects if it is running on a plus and then enables (randomised) one of 4 different note-movements. 3 of them use 14 multiplexed plus sprites at the same time, so that you can see 28 notes on screen.
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