Gem Jam, a Bejeweled/CandyCrush clone by Arnolde for Amstrad CPC
-Arnolde has written during the lockdown a Bejeweled/CandyCrush clone for Amstrad CPC. The final verion of Gem Jam is available.
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Arnolde has written during the lockdown a Bejeweled/CandyCrush clone for Amstrad CPC. The final verion of Gem Jam is available.
Retro Piano Guy plays on piano the music of retro games including Barbarian, give some pleasure to your ears.
Crazy Piri has released yesterday its Puzzle Bobble, have fun !
Credits are : Benjamin (OneVision) Yoris for the graphics, Stephane (Shaan) Liuzzi for the sound and Miguel (RedBug) Vanhove for the code. For the loading screen : Cedric (LeZone) Grandemange for the graphics, Alexis (KOOPA) Lambin for the sound and Bruno (Kukulcan) CPCPOWER for the code. Additionnal credits : Julien (Targhan) Nevo for the musical player AKG and Andre Leiradella for the 280 QR code library : qrc1.
Oliver Lenz is the author of the Amstrad CPC emulator for msdos (v0.8a) and windows (v1.02) : Arnimedes.
In May 2020, he finally finished its remake of Bards Tales : Gates of Integrity. Beware it's oldschool, you can save only in the guild.
Elite the New Kind by Christian Pinder is a remake of Elite made by reverse engineering based on the source code of the BBC version of Elite and written in C. This version has been ported to many platforms. For a while it couldnt be available, but since the 30th anniversary of Elite, it's once again available.
PunyInform v3.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
dMagnetic v0.32 by Dettus is available for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal. This utility lets you play adventure games by Magnetic Scrolls. The version 0.31 added Apple 2 support (.NIB and .2MG), v0.32 adds Apple 2 .WOZ support and clode cleanup.
The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.
Prodatron has just released an adaptation of Sokoban for SymbOS. This version extends the original game principle with a lot of additional puzzle objects such as coloured boxes, ice floors, holes, portals, rails and magnets.
Seen on CPCWiki, Bread80 did put on github the unassembled firmware of the Amstrad CPC 6128 on github (Basic will come in a few weeks). He talks about it on his web site and Twitter.
It's time to upgrade the firmware and speed of Basic !
PunyInform v3.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page).
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.