Melkhior's mansion by Richard Jordan for PC is available
-Richard Jordan has released Melkhior's mansion for windows, which is a 3D isometric remake of Atic Atac. The game will also be available for ZX Spectrum Next and 128 Kb.
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Richard Jordan has released Melkhior's mansion for windows, which is a 3D isometric remake of Atic Atac. The game will also be available for ZX Spectrum Next and 128 Kb.
Tjjq44 on System.cfg has modded an original Amstrad CPC DDI-1 disk controller for 464 with a memory expansion by Zaxxon, see the photos below and a video on youtube of the Amstrad CPC 464 loading programs from the DDI-1.
It's necessary to unsolder the 50 pins connector in order to slide in the 512 Kb memory expansion by Zaxxon.
A micro switch let you activate or not the memory expansion.
A wire is used to bridge the +5v of the Amstrad CPC and +5v of the interface so you don't rely on FD-1's power supply anymore. Initially, there's a capacitor between those two pins, you can remove or leave it, it doesn't matter. (Amstrad had done this at the time so that when the user turned off his floppy drive the CPC behaved as if the extension was not present, it avoided having to disconnect the interface or type |TAPE as soon as he wanted to use a tape).
The pins 2,4,6 and 14 have been removed inside each 34 pin connector so that the +5v does not end up on the drive pins. (be careful when opening the connectors, the plastic can break easily).
The 2 small keyed lugs on each 34-pin connector have been filed down to allow connection of any type of drive: FD-1, 3.5 inches classic, gotek...
A switch makes swapping possible between drives, A becomes B and vice versa, practical if you have a gotek and a 3 inch connected simultaneously. For the drives to be recognized, it'll be necessary to ensure that the drive at the end of the ribbon cable has its "drive select" jumper set to 0 and the one in the middle to 1 (no need to do this on a FD-1 , it will respond in any case, its location on the ribbon cable determines whether it is A or B).
The original amsdos ROM has been replaced by a 32 kB amsdos/parados ROM (soldered without stand due to insufficient room). The choice is made by setting pin 27 to 0v (amsdos) or 5v (parados). Currently it is hardwired to 0v because I no longer have micro switch on hand. (However it's not very serious, parados was very useful in order to have 720k of storage per physical diskette, with gotek storage is almost unlimited so we don't care much).



Last game by Ivan AVILA is LLum, it has been written with the 8bp library in basic. LLum is a Lumines clone for Amstrad CPC. Try to make a four square by rotating and aligning 2×2 blocks. Squares of one color will be erased when the time line passes over them.
His other games also written with 8BP are Dogfight (shoot them up in 2020) and 8bit wars a tower defense in 2021 (CPCRetroDev).
PunyInform v3.4 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
You can pre-order your A.L.C.O.N. 2020 cartridge by Abalore in a new 25 Mhz version. There will be only 128 such cartridges.
The Quigs IDE is a suite of tools and editors to help developers create applications and other media for SymbOS.
Its creator and developer TrebMint aka Rob Buckley started to develop it at the end of 2004, when the SymbOS project has been continued. Together with the appearance of the SYMBiFACE in 2004 Quigs (ex-SymStudio) made the first HD-based full screen videos possible ever seen on CPC. With Quigs you can create forms, code, graphics and even video and export it to the CPC, MSX, PCW and Elan Enterprise version of SymbOS.
To resume, Quigs is a :
in a comfortable PC-based integrated development environment!
There is an updated documentation in english of Symbos 3.1.
Just Get 9 is atile-based puzzle game for the Amstrad CPC. If you like 2048, tetris, coloris, color flood, you’ll like it. You can visit the Itch.IO page of Just get 9 to download the latest version of this excellent game (patch 2).
SymbOS v3.1 by Prodatron, the multitasking operating system for Amstrad CPC and PCW, MSX and Elan Enterprise can be downloaded now.
There is an updated documentation in english of Symbos 3.1.

Rainer has released CPCemu v2.4. It's available for MacOS, Android, iOS, Linux (x86_64 and ARM, in particular on Raspberry Pi) and Windows.
New version features :
Tetris DotBAS is the latest WIP project by Francesc ALCAUCER after these two programs also written in Locomotive Basic :