Fresh Amstrad CPC, PCW, Notepad NC100 NC150 NC200 and PDA600 news






the disk drive is dead, hail to the disk drive

-

Since the announce of the last french CPC meeting in May 209 organized by Eliot, I learned that he uses a disk drive replacement based on SD cards. But there are some others too, but one isnt finished atm, and for the 2 others, the most difficult part is to get one, unless you are good at making your own :

In fact, there is a 4th one, made by RAM7 based on USB key, that he showed to the last meeting, but I have no more informations about it.




Making Amstrad CPC music on CPC or PC

-

If you need to write some music for an Amstrad CPC program (either demo, game, etc...), you can do it either on an Amstrad CPC :

Or you can do it on a PC :

  • WYZTracker for windows (needs .NET v2.0) by Augusto Ruiz, an .AY (Amstrad and Spectrum) music creation utility using a pattern-based editor, spanish interface only at the moment, short english manual inside
  • Vortex Tracker II v1.0 beta 19, a Win32 PT3-editor, can load, play, edit PT1, PT2, PT3, STC, STP, SQT, ASC, PSC, PSM, FLS, GTR, FTC, FXM, AY (ZXAYAMAD) files and save them in PT3 format or in temporary text format. You can export modules into SNDH-format to play it on Atari ST, and into HOBETA (with player or without player), AY's ZXAYEMUL format, SCL or TAP to play it on Amstrad CPC ou ZX Spectrum, for more information go see Vortex tracker's website.

Also, it's possible without an emulator to listen to .YM, .AY and .AYM files with ZX Spectrum Computer Sound Chip Emulator (same address than above).

If you use other music tools, thanks to let me know so I can add informations here and in the comp.sys.amstrad.8bit FAQ).



CPC Wiki is moving to a faster server

-

CPC Wiki is moving to a faster server.




CPC-Topsites is back

-

CPC-Topsites is back, you can vote again for Amstrad CPC sites.

CPC-Topsites




Orion Prime available today

-

I am the happy owner of 2 Orion Prime (see below). Well 1 copy will be given there as soon as I find a proper contest.

As you can see the exterior of the box is really nice, and what you will find inside is as good as the exterior (very funny, but I wont say more). There is also an audio CD inside.

Orion prime did let me know that : 1) I have a dead CPC (thanks god, my MP-2F is still working), 2) I have a CPC with a bad video cable, 3) I have a CPC with keys which wont work anymore, 4) I have a working CPC, 5) I have a working CPC+ but with no 3,5" drive (which I already knew). Thanks Orion Prime :-) That said, I should have 1 or 2 more CPC somewhere else in my home, but I will do some archeology work later.

First experience with the game, graphics are nice (but we already knew that), the interface is simple and easy to use, the texts are loaded with a good sense of humor (any Heinlein lovers in Arkos and Les sucres en morceaux ?), and I know at least that I can open doors blocked with codes.

Box of Orion Prime



Orion Prime available tomorrow 16th September 2009

-

Dont forget that Orion Prime is out tomorrow 16th September 2009 (french only, but english, german and spanish will be available later). If you ordered Orion Prime, you will receive it soon. Otherwise you will only be able to download it as a .DSK file the 28th October 2009.

loading screen of Orion Prime







CPCrslib update, an Amstrad CPC library for Z88dk (C programming)

-

cpcrslib (Amstrad CPC library for Z88dk) has been updated.

Tile Map Areal. A virtual and a visible area are defined. Horizontal and Vertical invisible margins can be defined. With that trick it's possible to make the sprite clipping when disappearing from the screen. It's very usefull when scrolling too.

TileMapConf.asm: Two new constants defined: T_WH y T_HH. With them, the invisble margins are defined.

cpc_ShowTileMap2: Shows visible area instead of full virtual area. Usefull when scrolling.

cpc_PutSpTileMapO: New routine to make a sprite disappear from the screen when it leave the visible area.

cpc_ScrollLeft0,cpc_ScrollRight0: Tile Map Scrolling routines modified. cpc_ScrollLeft, cpc_ScrollRight: Decrapted.