News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






RetroMagazine World issue 12 (english and italian) by Francesco Fiorentini

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Seen on Facebook, the issue 12 of RetroMagazine World by Francesco Fiorentini is released in english and italian.

And a web article about the correction of a basic (and asm) basic listing : Frotee which was in Amstrad Computer User issue 34 in September 1987.



Aquablue demo for the Amstrad CPC by Cyrille GOURET

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Aquablue is a short demo for the Amstrad CPC by Cyrille GOURET. it's available on the Amstradiens Facebook group.

You can see a video in the Twitter link. The video below is related to Aquablue (video by Comsoft).





WIP SYSco v1.0.1 by AST/Imp4ct, a file manager for Amstrad CPC(+)

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AST continues to work on SYSco which is a file manager compatible with many new DOS such as AlbiDos (usb/sd), Amsdos (Floppy A and B), iMPdos (X-Mass 128/512 partitionned) and probably the M4 board and Unidos later (if you use AlbiDos, you should move to Unidos btw).




Replacing the Amstrad CPC Gate Array ?

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The first project for remplacing the Gate Array did start in 2016. It is finished by Gerald, the author of the C4CPC used on CPC+. The difficulty is getting the components to build it...

The second fonctionnal project but still being worked is the one by Bread80, go see his videos on his Twitter account.

Third project more recent, the one by SerErris as a CPLD who was inspired by the thread of the first project.

The Gate Array has also being remade for emulations solutions using FGPA.

A new Gate Array would also mean to be able to add new features !



First looks at the Ultimate CPC MIDI Sound and MIDI Interface Card by Amstrad Noob

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I am not alone to be interested by using MIDI on Amstrad CPC : blog Amstrad Noob did write about it some days ago : First looks at the Ultimate CPC MIDI Sound and MIDI Interface Card.

A video is now available.




The Mandarin, an Amstrad CPC platform game by Mananuk

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Mananuk (on Twitter) who is already working on a Amstrad CPC port of Black Sea Treasure Hunters (ZX Spectrum), has just released the Mandarin.

It's a platform game using the MK1 engine by the Mojons Twins and the WYZ player/tracker) by Augusto Ruiz.

A video of the Mandarin was done by Xyphoe. Click on this link to start directly to the game.




PunyInform v3.5 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.