News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC







RASM v1.3 by Roudoudou, a multi platform assembler for Amstrad CPC

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The last version of RASM is v1.3 (24th November 2020).

Rasm is now available on Github (documentation included).

This multi platform assembler (linux, windows, but not only like MorphOS on Amiga) let you program for Amstrad CPC.

Changelog is :

  • extended cartridge support
  • new directive LZSA1, LZSA2 for crunched code sections
  • new directives INCLZSA1 and INCLZSA2 for binary import and LZSA crunching
  • new directives XORMEM and SUMMEM to generate checksum of a memory area
  • new directive TIMESTAMP to output date/time
  • new TAPE option for SAVE directive
  • new DMA import options with INCBIN directive (new checks & warnings)
  • new enhanced instructions LD IX/IY,BC/DE & LD BC/DE,IX/IY
  • new tag {SLOT} for extended cartridge management
  • new suffix .HIGH and .LOW to split 16bits register in macro definition
  • new option -msep to specify separator for labels inside modules
  • new option -amper to use ampersand for hex values
  • directive BRK now generates #ED,#FF opcode
  • bugfix byte order for Microsoft real format
  • bugfix DSK header with nightly build
  • bugfix 16bits PCM wav import
  • do not warn for missing file with INCLUDE in disabled condition
  • do not export struct definition with symbols
  • many warnings removed, cleanup, some draft for future functionalities


CPCEPower v2011, an Amstrad CPC emulator by Megachur (linux, windows)

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The last version of the Amstrad CPC emulator CPCEPower by Megachur is available on cpcwiki.

The goal of this emulator is to emulates as best is possible the Amstrad CPC, like ACE.




Fire Tyre v2 by CNGSoft, a racing game taking 5th place at the CPCRetroDev 2020

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CNGSoft has written for the CPCRetroDev 2020 the game Fire Tyre which a second version has been released the 17th November 2020.

It's a car running game written in only a week which of course uses CNGSoft's CHIPNSFX utility for the music and sound effects. You must finish the 4 tracks in a limited time, 6 laps for each track (clock wise and anti-clockwise). For each lap done you will get more time. The car has two manual gears : low and high. Low gear can only move the car up to 100 miles per hour, high gear up to 180. If a car hits you from behind (impossible to see) then you will loose some speed so watch your gear !

I played the game with CPCEC which is of course the Amstrad CPC(+) emulator by CNGSoft. First I was using the joystick to accelerate and braking (up and down) and the button to change gear but it was hard to play. The game is much easier if you use a button to accelerate and the second button to change gear, braking was configured to the down direction of the joystick but never used. I think that the game would be easier and more enjoyable with no gear changing needed.

The graphics are simple but nice, the musics (introduction and during play) are from C64 games and nice to listen. The big gameplay problem to me is loosing speed after being hit from behind which you cant avoid, and if you forget to change gear it hurts !


Youtube video



Sorcerers v1.1 by Salvador Cantero for Amstrad CPC

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Salvador Cantero is the author of Robbie Strikes Back (Amstrad CPC version of Pssst for ZX Spectrum) released in 2018.

He did participate at the CPCRetroDev 2020 for which he won the second place for his game Sorcerers. He wrote the game's code, graphics, cover and manual. McKlain wrote the music and sound effects, Dany Cantero wrote the translations and Blackmores did the game tests.

The game can be played solo and with someone else in competitive mode where you will have to be faster than the other player. In both game mode you will have to collect coins of 1 of 5 to buy potion ingredients. But pay attention to the ingredients price as if you collect too much money you will need to go to the well to start from scratch. When you will have collected the 5 potions needed you will be able to open the door for the next level.

As I played the game I can say that everything is nice : gameplay, graphics, music. So it's not a surprise that it got the second place and also got more awards : Relevo Mention, the Geek-net Award and the IndieGameMusic Award.

The game is available as a disk and tape image for the Amstrad CPC but there is also an .APK file if you want to play on an Android phone or tablet.

The source code of Sorceres is available on CPCRetroDev 2020 web page.


Youtube video



Final version of the adventure game Tristam Island by Hugo Labrande for Amstrad CPC and PCW

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The finale version of the adventure game Tristam Island by Hugo Labrande is available for 3,99 dollars only. The demo version limited to the first chapter with a gameplay estimated to 1 hour-1 hour 30 (first part of the game) is still available.

This adventure game uses the PunyInform engine by Fredrik Ramsberg. It is in fact available for 36 platforms (8, 16, 32 and 64 bits), including the Amstrad CPC and PCW.



Classic Adventurer issue 9 is out, about adventure games

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Classic Adventurer is a newspaper about adventure games which last issue is a special edition and is out as a free download or in printed format.

This issue has for example an article about games about the Tolkien books, and more of course.




Augmentinel v1.5 by Simon Owen, a remake of The Sentinel for windows

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Simon Owen, the author of SAMdisk has written Augmentinel (remake of The Sentinel) with VR support. He is using the original ZX Spectrum game under emulation but with better graphics and C64 sound.

Since v1.0 released the 1st April 2019, they are the following modifications that you will be able to check yourself.


Youtube video