cpcrslib (Amstrad CPC library for Z88dk) has been updated.
Tile Map Areal. A virtual and a visible area are defined. Horizontal and Vertical invisible margins can be defined. With that trick it's possible to make the sprite clipping when
disappearing from the screen. It's very usefull when scrolling too.
TileMapConf.asm: Two new constants defined: T_WH y T_HH. With them, the invisble margins are defined.
cpc_ShowTileMap2: Shows visible area instead of full virtual area. Usefull when scrolling.
cpc_PutSpTileMapO: New routine to make a sprite disappear from the screen when it leave the visible area.
cpc_ScrollLeft0,cpc_ScrollRight0: Tile Map Scrolling routines modified. cpc_ScrollLeft, cpc_ScrollRight: Decrapted.