News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Programming in basic on many computers with ugBASIC by Marco Spedaletti with an IDE (v1.16.2)

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ugBASIC by Marco Spedaletti is a compiled basic which works on many computers including the Amstrad CPC(+). In fact this compiler write the code so a program works whatever the features of the targeted computer, a feature which doesnt exist in hardware will be managed by software. For ugBASIC's github it's here, an official Facebook group of ugBASIC and even an ugBASIC forum.

There is also an IDE for ugBASIC v1.16.2 still by Marco Spedaletti available on Itch.IO for Windows.



SOH Tactics GX by SOHDE, a cartridge game for Amstrad GX4000 and CPC+ (2023)

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After BEARS!, a new cartridge game for Amstrad GX4000, 464+ and 6128+ by SOH Digital Entertainments was released in February 2023 : SOH Tactics GX.

It's a strategy/puzzle game with RPG elements. Don't forget to read the instructions. There is a version 1.1 for real hardware (GX4000 and CPC+) and v1.2 only for WinAPE v2.0b2.

In January 2024, there were still physical editions of BEARS! and SOH Tactics GX. Contact the author on his web site if there is still some and you want one.

The Youtube video of the complete game SOH Tactics GX was made by Amstrad Maniaque.




Urok, an action game for Amstrad CPC by Tartessos Games

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The Cult is an action game for Amstrad CPC (ZX Spectrum and Windows too) by Tartessos Games. It exists in spanish and english versions.

Discover Urok in video by Xenomorph.





ZEsarUX 11, an Amstrad CPC and PCW emulator (other computers too)

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ZEsarUX X is a multi platform emulator, Amstrad CPC and PCW (and many others). You can compile the unix sources directly or get a binary for :

  • linux 32/64 bits
  • Mac OS X
  • Windows
  • Raspberry pi (raspbian)



Galastrad, an Amstrad CPC shoot them up (April 2024)

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Galastrad is a shoot them up for Amstrad CPC in tape, disk and cartridge format, written by :

  • Code ASM & AGD / Quick Intro / SFX : Cyrille "Ayor61" Gouret (GGP)
  • GFX : Maitre Joe GGP
  • Chiptune Musics : SuTeKH / EpyteoR ( 1 intro/ 1 overscan/ 1 Selection Menu / 1 Final Completed Game)
  • Overscan loading screen : SA GGP
  • Second Intro screen Original Artwork ( Galaga enemy ): Sixty Von Stucka

It has been programmed in two days during the AC2024 Show (13th and 14th April 2024).




The Key, a point and click adventure game using the Paket engine in french and italian

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The Key is a point and click Amstrad CPC graphical adventure game using the Paket engine discovered in 2019 in this video of the demo game Escape the ROM created by Jordi Sureda (graphics) and Santi Ontañón (code). The game was available in spanish and english, it is now also available in french and italian since the 8th June. But you will have to solve a short enigma to be able to download the program.



PunyInform v5.5 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v5.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools which works under linux, windows 1x with WSL2 or MacOS with Intel processor and OrbStack.