News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Hibernated 1 Director's Cut by Stefan Vogt, an upgraded adventure game

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Hibernated is an adventure game by Stefan Vogt which was released in 2018. He also wrote a addon to this game : Eight Feet Under.

He has now released an upgraded version of the first game : Hibernated 1 (Director's cut). The initial version was using the DAAD engine, the director's cut version is using Puny (infocom's engine) which is text only.

You can pre-order a physical box of Hibernated 1 (Director's Cut) at PolyPlay.



A new adventure game : Silk Dust by Davide Bucci on Amstrad CPC

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After The Queen's footstep, Davide Bucci has finished writing a new adventure game : Silk Dust for many platforms including the Amstrad CPC.

Here is the introduction of the game : Today is April 19, 1907. You, Emilia Vittorini, arrived yesterday in Varenna, on the shore of the beautiful Lake Como. You are hosted at the magnificent Villa Briccorosso; Princess Lucilla Briccorosso is preparing the Silk Road Race, a 10,000km rally raid between Cairo in Egypt and Peking in China, to be done by car. You represent ITA, founded by your father, the company that built the car the Princess just bought to use during the rally. The car is supposed to be delivered today. Your role will be to assist the delivery and make sure everything is perfectly functional.

Silk Dust par Davide Bucci, loading screen Silk Dust Davide Bucci, start of the game










PunyInform v2.5 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.