Rick Dangerous 2 on Nintendo DS by Alekmaul
-Two days ago, Alekmaul released Rick Dangerous II for Nintendo DS.
He is also the author for Nintendo DS of AmeDS, an Amstrad CPC emulator, of Rick Dangerous 1 and Manic miner.
Two days ago, Alekmaul released Rick Dangerous II for Nintendo DS.
He is also the author for Nintendo DS of AmeDS, an Amstrad CPC emulator, of Rick Dangerous 1 and Manic miner.
Not a remake but simply the music of the game Antiriad (the armor of) played on piano by Alpiso on Youtube.
For the longplay video by Cholo head to longplay part 1 of Antiriad and longplay part 2 of Antiriadon Youtube.
Once again a beautiful play of piano by Alpiso about the Thanatos game on Youtube.
And if you dislike piano, what about listening to a guitar arrangement played by Pacopersia about the Thanatos game on Youtube ?
For the longplay video by cholo head to the longplay part 1 of Thanatos, the longplay part 2 of Thanatos and the longplay part 3 of Thanatos on Youtube.
Here is a new HD video by Metr81 of Goody written by Opera Soft in 1987.
A remake of the Nebulus music is available on Youtube by Alpiso.
That was a hard game, I only went to the second tower (and there are 8 of them), so if you want to see all towers, here is a longplay of Nebulus by Wanderlain on Youtube.
You can also play remakes of Nebulus : Tower Toppler for windows, linux, BeOS and MacOS X, or Power Toppler for Iphone with 2 missions of 8 towers, it has been developped by Silver Software (the game cost 0,79 €).
Even if there no recent update of the remake of Mercenary games by Novagen Software for windows, there is now a SDL version of MDDClone by Szymon Ender for Windows, Linux and MacOSX.
Here is a new HD video by Metr81 of Bomb jack written by Elite in 1986.
A classic I remember well, I was able to play 3 or 4 times all levels before loosing all lives, Bomb Jack 2 was disappointing though.
Edge Grinder for Amstrad CPC is only a few days ago, and here is the first HD video of this game on Youtube by Metr81.
The Amstrad CPC version of the multi-platform game Edge Grinder is out. This Amstrad CPC version was programmed by Axelay (Paul Kooistra), music by the ubiquitous Tom & Jerry and graphics by Trevor Smila Storey.
The video you will find below comes from the C64 version.
Ikari Warriors is out on PS3 and Xbox360.
Metr81 isnt the only one to post videos of Amstrad CPC gameplay on Youtube, there is also Cholo and Xyphoe.
The first video made by Xyphoe announced there is Shadow Dancer written by US Gold in 1991.
R-Type was written in 1987 by Keith A Goodyer for Activion (Electric Dreams label) which gave him only 21 days to write the port, by using the ZX Spectrum version (written by Bob Pape). He used the PDS system written by Foo Katan, probably the world first IDE editor, cross assembler, linker and debugger development. it was running on a PC (ms-dos) with extra hardware that allowed to send the compilted code directly onto the target hardware. It eventually supported development for Z80, 6502 and 68K.
Here is the method he used :
Given the extream time limits i was given to the port this is basic strategy that I took to do the port... (I hope i remember all this correctly).
The spectrum had its ROM in the lower 16K, and the 48K of RAM above it. So I configured the Amstrad to locate the MODE 1 screen in the lower 16K, and loaded the spectrum version in the top 48K (As it would be located on a spectrum - and ran it). I then went through the code line by line, modifying anything that 'plotted' pixels on the screen to something that would plot the equivalent pixels on on Arnolds screen.
As the spectrum screen is 'Attribute Based' I continued to used all of Bobs 'Colour' code, and the whole 768 bytes of the spectrum colour attribute screen is running on the Amstrad version. When ever there was a 'Byte' write to the spectrum screen, I would use a look up table to indexed by the byte and the value of the corresponding spectrum colour attribute to extract the two bytes required to produce the correct pixels on the CPC screen. Then all I had to do was port the control (Sinclair/Kempston) to CPC stuck, and the Sound and the job was done. A few days with DJL to add the 'Protection' and the job was done.
Now the sad news... about 5 years ago, I had a massive leak in my roof, and all my records (including the source code) was destroyed.
Now some Trivia: At the time I had a 464, 664 and a 6128 - I took the final masters down to Activision, and it would not run on their 6128. It tuned out that at some point in time, Amstrad had made a small revision to the design that meant that a the interrupt would fire just before a frame fly back pulse, where on previous versions it would occur just after. The net effect was that when my code was waiting for the frame fly back pulse to occur, the interrupt would trigger just before it, go off do some processing, and by the time it had finished the processing and returend to the main code loop, had missed the pulse - and locked up.
A R-Type remake by Fano (code), TotO (graphics) et iXien(sound) is going to be available very soon, you can actually read Fano's interview on Push'N'Pop.
I let you check differences between the screenshot of the original R-Type and its remake (first screen of the Youtube video)..
Check this Ebay auction of 4000 Amstrad CPC tape games.
Here is a new HD video by Metr81 of Devil's Castle written by Chip in 1986. It's a sorcery clone.
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