The following words comes Keith56, the author of the Amstrad CPC game Chibi Akumas (Episode 2 : Confrontation! :
I've reached a bit of a milestone today, so I thought I'd do a bit of a announcement!
All the levels are now complete - this means all the shared 'core' game code is pretty much done (with 79 bytes of free memory!), all the level graphics are finished, all the boss battles are programmed!
This means I'm now able to pretty confidently tell you what IS in the game, not what I HOPE will be in there!
In 'celebration' of this milestone, I have set up the official website for the new game!
Right now there's just some 'teaser' content on there to give google something to link to - and so people who haven't played EP1 know the staggering stupidity that they're in for! but please take a look, and maybe you'll get a laugh out of it!
the game will be DEFINATELY be released in 2017 - and I expect it to be relased in a couple of months - I had aimed for a July release, and I've not been slacking, but I don't want to rush and release something that is not as good as it could have been - I have been working like crazy on this game, and want to see it released as the best thing I can do.
Finally I know people will want screenshots and videos and the like - and I will release all that kind of stuff over the coming weeks/months, but please wait a little longer - and I will explain why...
I still have *months* of hard work to do on this game, I have worked hours a day, at least 9 days out of 10, the whole year on this game (EP2 is based on the code from EP1 - when EP1 was finished, I just kept on coding without stopping)
The tough thing about coding a game of this scale is not
coming up with an idea, it's not drawing the graphic or even writing the code - the tough bit is keeping working at it, and keeping motivation when it get boring, or when there are problems, or when it seems no one gives a sh*t... and right now I need to keep it all the 'magic' secret so there's no chance my motivation will run out before the last stretch and the finish line is in sight
From here on I will work on the game music (Unique on all 5 levels), the Intro/Cutscenes and other incidental graphics (Bigger and Far more than EP1) - and test the thing like crazy (Much more to test now the game supports 1 or 2 players ), so I'm not done yet, but I'm hoping all the seemingly 'impossible' stuff is now done!