Archives of Genesis8 Amstrad Page from 1999 to 2024 about games, page 23 / 72







Moritz, the Striker, an Amstrad CPC game by Team Moritz

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Moritz the Striker is a new Amstrad CPC game which is finished already but downloads (DSK and CPR) are being made. It's a platform game made with A.G.D. and written by the Team Moritz : Shining, Sebastian Braunert, Lobo (graphics), Richard Hollins, Pedro Pimenta (music), Kees Van Oss and Kukulcan.






How to record a SNR session of Dead on Time with JB le Daron (Jerres12's contest)

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You want to play versus the best Amstrad CPC gamers on Dead on Time (by Exalay) ? Then you are at the right place with the the person with JB le Daron who will teach you to record your gaming session with the WinAPE emulator and a SNR file. And all of this to participate to the monthly Jerres12's contest.




PunyInform v2.5 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.5 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



dMagnetic v0.30, a Magnetic Scrolls emulator by Dettus for various BSD and Linux distributions

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dMagnetic v0.30 by Dettus is available for several versions of Unix (BSD, Ubuntu, Debian, Gentoo) with ANSI drawing in a terminal. This utility lets you play adventure games by Magnetic Scrolls. This version adds support for extended DSK.

The emulator is using the original files of the games for Amstrad CPC, C64, msdos, windows (1991 compilation), .MAG et .GFX files on the magnetic scrolls memorial.



Music of Ghosts'N Goblins played on piano by art88tum

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Ghosts'N Goblins is a classic arcade game by Capcom in 1985 and released by Elite in 1986 on Amstrad CPC.

On art88tum's youtube channel, you can listen him playing Ghosts'N Goblins on piano.

Yes, it's another JB le Daron, but no singing though !




PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.3 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.




Turbo Pascal programmation on Amstrad CPC by Nemo 59 : a hardware sprite editor, and more

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Nemo 59 is programming in Turbo Pascal on Amstrad CPC a software : a hardware sprite editor for Amstrad CPC+, and much more. I invite you to go see his youtube videos and read his posts on CPCRulez.

He also wrote a pascal framework (TP-tools v0.2 with its documentation), the objective is to have a v1.0 with more pascal units, for Amstrad CPC and CPC+. TP-Tools v0.2 is actually organized in 4 units :

  • UGraph.inc : graphics management
  • USound.inc : sound management
  • UKBoard.inc: keyboard and joystick management
  • UAsic.inc : ASIC CPC+ management

Other pascal units will be added in the future v1.0 (UCrt, USprite, ...).




Oil Panic by Crazy Piri for Amstrad CPC

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After Tetris and Puzzle Bobble, Crazy Piri has released Oil Panic, un remake of a classic Nintendo game and watch.




Conference with Louis-Marie Rocques (Silmarils)

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The Bibliothèque nationale de France has organized the tuesday 6th April 2021 a "Rendez-vous du jeu vidéo" with this time Louis-Marie Rocques, the author of the game l’Aigle d’Or and founder with his brother André and Philippe Plas of Silmarils.




A speedrun of Express Raider par Ourson in about 16 minutes on Amstrad CPC

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Express Raider (US name, Western Express outside USA) is an arcade game written in 1986 by Data East Corporation. It was edited by U.S. Gold in 1987 on Amstrad CPC.

On OursoN Retrogames's youtube channel, Ourson is showing a speedun in a little bit more than 16 minutes on Express Raider.




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