News about Amstrad CPC, PCW, Notepad NC100 NC150 NC200, PDA600 and also Amstrad PC






Classic Adventurer issue 9 is out by Mark Hardisty, about adventure games

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Classic Adventurer is a newspaper about adventure games by Mark Hardistywhich last issue number nine is out as a free download or in printed format.

This issue has for example an article about the GAC (Graphic Adventure Creator) utility.



Halloween 2021 4mb Sample demo for Amstrad CPC by Markus Hohmann (Devilmarkus)

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For Halloween Markus Hohmann (DevilMarkus) has released an Amstrad CPC demo : Halloween 2021 4mb Sample, first they are some noises then the music starts later around 2 minutes 40 seconds.

To create the sample here is his method : I'm using a volume table I calculated for the logarithmic conversion 256 volumes down to 16. I also use nibbles for stereo playback (1 byte contains stereo informations). The imported .mp3 is pre-gained to 100db and I use some filters on the imported sample.

The original source is a musical remake of the game Cauldron II by SoundLogic which you can find also on Youtube.


Youtube video




WIP CPC Bullet v2 for Amstrad CPC

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CPC Bullet is a game for CPCRetroDev 2021 contest, but which couldn't be accounted due to a delay in time limit for . It is programmed by Cyrille Gouret, music by Mr Lou and graphism by Titan.

You can download the WIP v2 of CPC Bullet knowing that an enhanced v3 will come (gameplay, graphism).

Gamemplay is simple, eliminate your adversary, without shooting yourself due to a bad ricochet.

A video is available of CPC Bullet on the Amstradiens channel.


Youtube video



PunyInform v3.2 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v3.2 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.