Archives of Genesis8 Amstrad Page from 1999 to 2024 about games, page 24 / 72





Ramiro IV, a WIP Amstrad CPC game by the Mojon Twins

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Ramiro el Vampiro is at the start a platform game for the ZX Spectrum by The Mojon Twins, released in 2013 with an upgraded version in 2016.

The Mojon Twins are actually working on Ramiro IV for ZX Spectrum (test version) and for Amstrad CPC in a earlier state (link in spanish).




PunyInform v2.2 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v2.2 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.







PunyInform v2.1 by Fredrik Ramsberg to write text adventure games

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PunyInform v2.1 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.34 (or more).

They are tutorials to write adventure game with PunyInform (end of the page).

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.



A new Amstrad CPC board game by Eto : the Enchanted Stones of Cameronne

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Eto has just relased his first game ever for the Amstrad CPC : the Enchanted Stones of Cameronne (download link, also on CPCWiki).

It's a board game called "Cameronne" and based on the great game Ishido for the Gameboy which he played for hours.

Cameronne is written in Locomotive BASIC except for the music, which is using the Arkos Tracker BASIC binary provided by Targhan. Despite being a Basic game, he put quite some effort into optimizing the slow parts. It's of course not efficient as an Assembler game, but he thinks he could hide the annoying slow parts, so it doesn't hurt the gameplay too much.

Special thanks to Mr. Lou for providing the excellent music tracks. And thanks to Targhan for providing an easy way to include music into Basic programs.

It's also possible to play it at that website in the browser. But I recommend to play it on real hardware or a good emulator.

On the website there is also a ZIP file which contains the printing arts for the inlet, disk label and also a small manual with a background short story and the instructions. So it's possible to create a physical release if you want.

Youtube video of the Enchanted Stones of Cameronne game by Xenomorph below.





Throne Legacy v1.1 by Arnaud Bouche for Amstrad CPC

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Arnaud Bouche has updated his game inspired by l'Aigle d'Or : Throne Legacy v1.1. This new version brings the following modifications :

  • New intro by CPC-POWER and TITAN
  • Game translation En/Fr/Es/It/De
  • Restoration of original Woman painting, being replaced by Prince of persia for cpcretrodev gesture
  • Remove lighter usage limit
  • Speed up player movement
  • Now life is lost by movement and not by time (prevent quick lost life in dark room because game run too fast)
  • Game map slightly changed, Shop is nearer and room of the cup is attached to the castle
  • Golden key cannot open doors anymore
  • Some text modification for better understanding
  • Old torches can be taken from wall (but caution there are nearly burnout)
  • Change stair down image because stair was not visible enough
  • Handle Fire3 for Suicide (as Esc key)
  • Many graphicals glitches fixed






A RPG game for Amstrad CPC plus by Zisquier

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In 2019, Zisquier began to learn Z80 assembly and started to write an RPG game for the Amstrad CPC plus that you can now download on Amstrad.EU.




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