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Lords of Midnight on Iphone coming

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In October 2009 I was writing about a possible Iphone port of Lords of Midnight (originally written by Mike Singleton) by Chris Wild. This time it's for real ! There will be some tweaks to A.I., new updated graphics of cource, first version will be just solo, but updates will bring multi-user play.

While waiting for this precious gem, you can either play the original Lords of Midnight game with an emulator, or with one of the various following ports :



Sub Hunter, a new arcade game for Amstrad CPC by Axelay

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Sub Hunter for C64 by Richard Bayliss and Frank Gasking, first available as disk and tapes for Amstrad CPC at Psytronik is now available as a free download.

The amstrad CPC version has been converted by Paul Kooistra (Axelay), author of the CPC shoot 'em ups Star Sabre and Dead on Time.

Sub Hunter is an arcade game featuring 25 levels of sub-aquatic action, multi-layered parallax scrolling, intro sequence, superb detailed graphics, varied missions including shoot 'em up levels, rescue missions and boss encounters.

Music by Tom and Jerry (he has the gift of ubiquity).

Sub Hunter loading screenshot

Sub Hunter CAT loading screenshot

Sub Hunter menu screenshot

Sub Hunter game screenshot




Blue Angel 69 CPC conversion by Kevin Thacker is available

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Kevin Thacker's conversion of a Magic Bytes reflexion game released in 1989 : Blue Angel 69 (written by Winfried Stappert) is now available. The original game is turn based (vs computer or another player). The screen draws a 8x8 chessboard filled with positive or negative numbers. Each turn, the player must choose a number whichs on the same linge (or column for the other player) that the last chosen number. Once chosen the number est removed from the chessboard and added or substracted from the player score. The goal of the game is of course to have more points than your adversary at the end of the game (where you will see the sexy robot fully).

Blue Angel 69 has been programmed by Kevin Thacker, graphics by Markus Hohmann, CAT art, inlay, disc label by Kukulcan, Blue Angel 69 website hosted by Markus, created by Kukulcan.

You can download the FULL game and source from Kevin Thacker's website.

In the sources you will find a library to use StarKos from z88dk, and within morelib some extras for loading/saving files using amsdos, displaying double height chars and more. The code also includes a modified version of cpcrslib which Kevin modified to try and make the code smaller. Kevin hope others using z88dk to make games will find these sources useful.

All build files and tools (excluding z88dk) are in the download. Kevin Thacker provides all so that you can learn from it, and that's a very good idea.

You will also be able to download it from cpc-power, and here you will also find cassette inlay and a disc label, both created by Kukulcan.

Blue Angel 69 intro screenshot

Blue Angel 69 menu screenshot

Blue Angel 69 game screenshot



Cheril of the Bosque by the Mojon Twins

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This is one news I should have written months ago, so much to say, though it will still be short. The Mojon Twins are spanish developers who simply piss code like cows do, I really dont know where they find time to write so many games.

Their latest creation is Cheril of the Bosque.

Dont hesitate to get their other games, many are coming with the sources like Kevin Thacker did with Blue Angel 69.



a remake of the MSX game Kings's Valley for Amstrad CPC by Syx

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I am quite busy professionnaly at the moment, which explains the lack of news during september, it will get better only starting with 2011...

King's Valley is a classic for the MSX computers, a remake of this game has been announced for on the Ladrillo-Pixeles de Colores blog. Programmation of this remake is in debugging stage.

game screen of the Kings's Valley remake for Amstrad CPC





Burnin' Rubber incoming on Playstation Network

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Too bad it's not the Burnin' Rubber we all know, which came with all Amstrad CPC+. Instead this game was called Bump 'n' Jump, aka Burnin' Rubber in Japan, it's a 1982 Japanese arcade game created by Data East Corporation.

Burnin's Rubber on playstation network



Color Lines is out, really, I dont lie, it's for real, you have to believe me

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Ten years after the development of this game started, it's out. First, I would like to introduce this reflexion game with the own words of the author (who for sure had smoken a CPC+ cartridge as he seems to be under the effect of Acid) :

Warning, warning ! Color Lines must not be put in everybody hands. Wonderful graphics, melodious music, perfect playability are just there to hide the incredible addiction power of this game. Enter a world where pure logic and sometimes luck are you only weapons !

Sadly the physical package (box, documentation, 3 and 3,5 inch disk) will be only available to the lucky people who were present at the Amstrad Expo Meeting. Back from the meeting, Tom and Jerry will release a .DSK of his game. Maybe later package will be available for order, not sure though. The documentation and the game itself are in french and english.

To play this game is easy, on a 9x9 chessboard you have to align 5 circles of the same color in all possible directions, the game ends when the chessboard is full.

Many people did contribute to the game (France, Greece and United Kingdom) :

  • Z80 code : Tom and Jerry
  • main graphics : Eldrik
  • music and sfx : Tom and Jerry
  • additionnal music : Ultradsy
  • beta testing : Supersly
  • skins (chessboard and score panel) : Eldrik, Supersly, Ced, Papy CPC, Fano, Macdeath, Rex, VoXfReaX, Nori, Winner
  • english translation : Nicholas Campbell
  • cover and stickers : Lobo and Kukulcan

The first picture (front cover of the game) below is a collector, you see on it my hands taking the photo

Color Lines front cover

Color Lines front and back cover

Color Lines disks

full package of Color Lines



Blue Angel 69 CPC conversion by Kevin Thacker

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Kevin Thacker is finishing working on a conversion of a Magic Bytes reflexion game released in 1989 : Blue Angel 69 (C64, PC CGA and EGA) written by Winfried Stappert. The original game is turn based (vs computer or another player). The screen draws a 8x8 chessboard filled with positive or negative numbers. Each turn, the player must choose a number whichs on the same linge (or column for the other player) that the last chosen number. Once chosen the number est removed from the chessboard and added or substracted from the player score. The goal of the game is of course to have more points than your adversary at the end of the game (where you will see the sexy robot fully).

For the history, the term Sexy Robot is used to describe Hajime Sorayama's renditions of the female robot forms which is covered with silver metal, first created in 1979. Initially, Sorayama had the idea to combine robots with eroticism to create the Sexy Robots.

Blue Angel 69 intro screenshot

Blue Angel 69 menu screenshot

Blue Angel 69 game screenshot



Six new Amstrad CPC games tested on CPC Games Reviews

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CPC Game Reviews has 6 new reviews (Deathscape, Diamond Mine, Unitrax, Whopper Chase, Alien Storm and Space Hawks).



GamebaseCPC stops

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Bad news, GamebaseCPC will stop to share its work.

Good news, dumps of programs will still be available on CPC-POWER.




Prehistorik Man on DSiWare, it's good to be american

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Talking about Prehistorik 2 in the previous news, I saw on the wikipedia page that it was later ported to Game Boy and Super Nintendo Entertainment System, with a name change : Prehistorik Man. It was later ported on Game Boy Advance. There's also a DSiWare version of this game released in North America (only) on February 15, 2010.

You can see a video of Prehistorik Man for DSiWare on Youtube.

Prehistorik Man on DSiWare  Prehistorik Man on DSiWare 




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