Archives of Genesis8 Amstrad Page from 1999 to 2024 about games, page 14 / 72





Bubble Duck by MT Studios for the CPCRetroDev 2022 contest (demo available)

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Well it's one of the first Amstrad CPC game which will be released for the CPCRetroDev 2022 contest.

The first one is Bubble Duck by MT Studios, a platform game for which a demo is already available.



A bugfix of Konami's Ping Pong by 40Crisis (March 2022)

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Ping Pong by Konami is a great classic which I discovered first on the MSX of a friend. Like a lot of people, I did play a lot of this game which had sometimes a graphic bug : a part of the ping pong racket and/or the ball stay on screen.

The problem seems to have its origin in an overflow in add a,b instruction at $4fad when calculating the difference in height to be added to the ball and its shadow later at $5003 and $5016. There is a modified disk image by MaV with the correction by 40Crisis. Thanks to them.




El Gerente - The Manager 2022, a remake by Enrique BUZON and Targhan for Amstrad CPC

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El Gerente is an enterprise simulation game in spanish released in 1984, written by DIMensionNEW and edited by Idealogic.

Enrique Buzon and Targhan has released a rameke of this game this time in spanish and in english.

They both have released a remake of the physical game Simon for the CPCRetroDev contest in 2020 : Memtrainer.




Three Amstrad CPC games by Fitosoft in 2022

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Fitosoft has released no less than three Amstrad CPC games in 2022 :




PunyInform v4.0 by Fredrik Ramsberg and Johan Berntsson to write text adventure games

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PunyInform v4.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.

PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..

Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.

To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).

They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..

To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.

And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.



VEZZA, a new Z-machine interpreter for Amstrad CPC and PCW by Shawn Sijnstra and Stefan Vogt

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VEZZA by Shawn Sijnstra (and Stefan Vogt) is a new Infocom/Inform/Z-machine interpreter for Amstrad CPC and PCW (and other computers) to play adventure games without needing a memory expansion (Inform format v1 to v8), under CP/M and not Amsdos.

The program you need to dowload is different if you are using an Amstrad CPC (vezza-nb.com) or a PCW (vezza-90.com).




WIP Missile Command by Cyril GOURET and TITAN

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Missile Command is an Atari arcade game released in 1980, and in 1981 for the Atari VCS 2600, ported by Rob Fulop, which sold over 2.5 million copies.

Cyril GOURET (music, code and sprites) et TITAN (loading screen) are working on a WIP remake of this classic for Amstrad CPC. A working demo was available at the RGC 2022 meeting, the final version isn't available for the moment.



CPCRetroDev 2022 : 14th October to 2th November 2022

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CPCRetroDev 2022 competition has been announced. You can check the details on CPCRetroDev.

You can submit your game between the 14th october and the 2th November 2022.

As last year, the game will be submitted on Itch.io.



Unhallowed (2019), an adventure game for Amstrad CPC by Blerkotron

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I am just 3 years late to announce this graphical adventure game by Blerkotron : Unhallowed which has a good note in the issue 56 of CAAD (spanish zine about adventure games).

It’s Halloween and you’re on your way home from work, tired and hungry and wanting nothing more than to put your feet up in front of the TV. But something dark and evil lurks within your home, waiting for you to return...

Unhallowed is a classic text-adventure game with a few twists to make it more palatable for modern players.




New loading screen for the Tank game by Alexandre Nauguet

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After Eric Cubizolle (Titan) who made several superb new loading screens for Amstrad CPC game, it's the turn for Alexandre Nauguet who made this beautiful loading screen for the game Tank by Choice Software in 1987 (edited by Ocean Software), the original screen is the following :

loading screen of the Amstrad CPC game Tank by Choice Software

And here is the new one which keeps the original informations :

new loading screen of the Amstrad CPC game Tank by Alexandre Nauguet




Lala Prologue (2022) by the Mojon Twins is available

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Lala Prologue by the Mojons Twins was first released in 2010, you can see a complete gameplay video of Lala Prologue by Amstrad Maniaque.

The Mojons Twins has released a new version of their game which is available on their Itch.io page.

This new version is using their game engine MK1 PSTCRA, Cprslib by Artaburu and WyzPlayer by Wyz.




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