Musical remake by Narciso Quintana of the Commando game
-Narciso Quintana has made several musical remake of 8bit games, including Commando.
Narciso Quintana has made several musical remake of 8bit games, including Commando.
Frédéric MANTEGAZZA and Laurent DIEUDONNE (his cousin) are the authors of an Amstrad CPC game edited by Lankhor : Fugitif. Drawing are by Jean-Paul RENAULT (read the description on CPC-POWER about the drawing, it's interesting), music by Laurent MOLLARD and box cover by Stéphane POLLARD.
It was made in mode 1 using rasters to show more than 4 colors. Frédéric has lost the original source code, so he disassembled the program and commented it (download available).
For more details, read the AMSnews article on the game.
A solution of Fugitif is available if you are blocked somewhere. And you can also check the video by Amstrad Maniaque below.
Frédéric is working on a new release of Fugitif, to address the main issue of the original game: at the time, he was unable to do anything else during the raster display. The new release will use demomakers tricks to display a hud below the image. This hud will non longer be icons-based, but rather a console, whith a syntax interpreter, as in many adventure games in this era (and something he originaly wanted to do). The game will be translated in other languages.
Play on Retro is selling physyical editions of several Amstrad CPC games :
This year a remake of a Game and Watch by Nintendo was released by Team Galaxy : Octopus for Amstrad CPC+ and GX4000. Today it's still the same game but pimped for the CPC+ and GX4000 : Octopus Deluxe !
Both games were programmed by Maxit (and vocal digitalization) and Kukulcan, graphics by Titan and music by Pulsophonic.
See below for a vidéo of Octopus Deluxe. If you wish to see a video of Octopus, there is one by Amstrad Maniaque.
PunyInform v5.0 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
Ghost Trick by GGP for Amstrad CPC+ and GX4000 is a new game inspired by another on the console Neo Geo pocket by SNK vs Capcom : the match of the millenium and inspired by Ghost's Goblins. Code and sprites are by Ayor61, screens and background by Maitre Joe, music by SuTeKH/Epytheor (featuring a remix of the original music by Mark Cooksey). To finish the game you will have to collect 50 chests, it will take some time.
Amstrad Maniaque has already done a longplay video of Ghost Trick. After having seen the video, gameplay is simple, background and music are wonderful.
For the download link, it's here.
Vexed by Under4Mhz is a new puzzle game for Amstrad CPC at the first 2023 semester. Match blocks and dont leave one or you must start anew the level.
Since the initial release, joystick support has been added in v1.08, so you should better download it again if you like Vexed.
Marior Bros by Nintendo is a platform game whic has been ported by Choice Software on Amstrad CPC in 1987. Sadly it was a ZX Spectrum port, see original loading screen and game screenshot :
Today there is a new version Mario Bros 2023 (local download in DSK, CPR and CDT) by JMB (codefix), Onevision (GFX) and Lunoka (music). You can check below the difference :
You can see two videos of Mario Bros 2023 on Youtube by :
Locus Eremus is a new labyrinth game for Amstrad CPC by Antero Martinez in three languages : spanish, french and english.
In Locus Eremus you must help Jonathan to escape from the compound in which he is imprisoned; In addition, some curious rules found in the place where he woke up indicate : if you want to escape from the place, you must find the 4 sayings. In our progress, we must feed ourselves with everything we find within our reach, there are also elements that allow us to open doors or carry out certain actions, always associated with mini-games that we must overcome.
PunyInform v4.7 by Fredrik Ramsberg and Johan Berntsson is a library written in Inform 6 to create adventure game (pure text, no graphic support contrary to DAAD) using the Z-machine virtual machine which will run on 8bit computers (or more recent computers too). PunyInform has a parser, knowing of common verbs and a framework to write adventure games.
PunyInform is based on the Inform 6 library written by Graham Nelson. Its goal is to make easily adventure games in Inform 6, with a manual describing the differences between the official library and PunyInform..
Games using PunyInform can be compiled in z3, z5 and z8 format (z3 being the best format for 8bit computers, other formats have more features). Compared to the Inform 6 library, it means that there is no support for the Glulx virtual machine but z3 format is important as Inform 6 doesnt support it.
To compile games written with PunyInform, you should use the Inform 6 compiler maintained by David Kinder. Binaries are available on if-archive. PunyInform needs Inform v6.35 (or more).
They are tutorials to write adventure game with PunyInform (end of the page) and all the documentation including a 8 page cheat sheet (quick reference)..
To try your game after compilation, you can use WinFrotz by David Kinder, to create map easily you can use Trizbort.
And finally, to create an Amstrad CPC and PCW disk image, you will have to use the Puddle BuildTools.
The CPCRetroDev 2023 competition is announced. You can check the details on CPCRetroDev.
You can submit your game from the 13th October to the 2th November 2023. The award cermony will be the 17th November 2023 at 7:00pm.
The games will be submitted on Itch.io.
Anthony Flack is working on a remake of Bomb Jack for Amstrad CPC with the aim of bring faithful with the arcade version. Don't hesitate to check his videos on his Youtube channel.
Rodolfo Skylarriente, the Archeologist is a graphic adventure game on Amstrad CPC by Sakis Kaffesakis, Manossg (music), Brundij (digitized screens) and MiguelSky (traduction), available in english, french, greek and spanish.
A video of the solution in english is available.
Gates to Heaven by ESP Soft is available. It's a platform game, graphics by Juan Esteban Olmo Mari (sad1942), music by Corncob, programmation by Raúl Simarro (Artaburu) and story by Litos.
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