Archives of Genesis8 Amstrad Page from 1999 to 2019 about game, page 2 / 40





Creating an adventure game with Adventuron on PCs, tablets, mobile phones

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Adventuron (on Twitter) lets you create an adventure game on PC, tablet and mobile phone (and more later).

Excalibur: Sword of Kings is a game created with Adventuron. Original version was by Ian Smith and Shaun McClure, the Adventuron remake is by Chris Ainsley.




Twilight Inventory - A Collection of Forgotten 8-Bit Adventure Games by Gareth Pitchford

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Gareth Pitchford is the author of adventure games, a book about them (see first link) which can be bought printed, as a kindle book or downloaded as a PDF. His site also gives informations about creating adventure games.



PawMac for windows, an utility about creating adventure games by Jason McHale

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Following my article about a bit of history about creation of adventure games, PawMac by Jason McHale is a windows utility to create maps of adventure games using The Quill or PAW (to be used with Trizbort) and to convert a game created with The Quill to use it with PAW.



Classic Adventurer, a newspaper about adventure games

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Classic Adventurer is a newspaper about adventure games. There are also four issues with the 5th in preparation. Issue 4 has for example an article about DAAD.



Augmentinel by Simon Owen, a remake of The Sentinel for windows with VR support

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Simon Owen, the author of SAMdisk has writtent Augmentinel (remake of The Sentinel) with VR support. He is using the original ZX Spectrum game under emulation but with better graphics and C64 sound.




Ready Cursor One, an Android game with Amstrad CPC graphics

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Ready Cursor One is an Android game with Amstrad CPC graphics written by Simple Apps Without Ads.

Guide the orange cursor over the screen and score by picking up the gray ones. Orange Cursor One is always on the move and you can tap anywhere on the left or right half of the screen to make it turn in another direction. Avoid the sharp edges of the screen and other colored cursors that can show up over time. You can stay in any phase of the game for as long as you can and like. Once another and stationary orange cursor shows up you can pick that one up to get to the next phase of a stage anytime. After making it to the final phase of a stage all of the other around moving cursors turn gray and you can crush them. Although the game starts out at a very slow and sort of meditative speed it does get faster of course with each stage eventually challenging your reaction speed and situational awareness to their limits.

You can see a video of Ready Cursor One in action on Youtube.




Interview of Barry LEITCH (composer and graphist) who worked on Hero Quest by example

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An interview of Barry LEITCH who is a composer and graphist for several 8bit games like Hero Quest for example.

Avec en prime un remake de la musique d'Hero Quest par SuTeKH/Epyteor.





A spanish adventure game by Pablo Martínez Merino : La Casa al otro lado de la tormenta

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Pablo Martínez Merino has written a new adventure game for Amstrad CPC and ZX Spectrum with the DAAD utility : La Casa al otro lado de la tormenta.

A house in the middle of one of the most dangerous areas of the ether, known as Phantom Zones, keeps the terrible secret of a family, and the origin of the known universe...







Creation of Adventure games, something old, something new, something borrowed

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In quite old times, creating a new adventure game without programming it from A to Z meant using programs like :

  • The Quill written by Graeme Yeandle and published by Gilfsoft (a british company created by Tim Gilberts in the early 1980s) on ZX Spectrum in December 1983. With the success of the tool Gilsoft released Illustrator to add graphics to games written by the Quill. First published on ZX Spectrum, it was also released on Amstrad CPC, C64, Atari 8bit, Apple 2, BBC Micro and Acorn Electron. It was using a parser with only verb noun understanding
  • Professional Adventure Writer (PAW) sometimes called PAWS for Professionnal Adventure Writing System is also written by Graeme Yeandle, Tim Gilberts and Phil Wade, still published by Gilsoft in 1986. It featured graphics directly without an addon, a better parser, could use 128 Ko (at least on ZX Spectrum). It was released on ZX Spectrum and other CP/M computers but did exclude the BBC Micro and C64. An updated CP/M version of PAW was ported for MS-DOS under the name PC Adventure Writer. A bit more history about Quill and PAW on Graeme Yeandle's website and Stefan Vogt's website (including download of the Quill and PAW for several computers) and an interesting interview of Tim Gilberts by Stefan Vogt. PAW was used recently for the game Doomsday Lost Echoes in 2016 (original web site of the game). Check Gilsoft's Text Adventures' Engines Reservoir if you want to write a game with PAW
  • Graphic Adventure Creator (GAC) written by Incentive Software in 1985 by Sean Ellis on Amstrad CPC initially and later to ZX Spectrum, BBC, Acorn Electron (without graphics), C64 and also at STAC (ST Adventure Creator) on Atari ST
  • DISEÑADOR DE AVENTURAS DE AVENTURAS AD (DAAD) or Adventure Designer for Aventuras AD was written by Tim Gilberts in the late 1980s for the company Aventuras AD. So he wrote a new multi platform adventure writer which could target 8bit and 16 bit computers like C64, ZX Spectrum, Amstrad CPC and PCW, MSX, Atari ST, Amiga and MS-Dos. It was programmed from 1988 to 1991 but development stopped with the banruptcy of Aventuras AD. DAAD was used recently for the game PANDEMIA XXI

DAAD could have been lost forever, except that the systems disks were found in 2014 by Mr. SAMUDIO and released in the public domain sadly without english support which was missing. Happily Tim Gilberts teamed with Stefan Vogt (author of Hibernated 1 released in 2018, a science fiction adventure) and restored and extended the english language support, and letting use a modern editor. The new version supports the same platform than the original DAAD. A new version of DAAD (v2 R2) (all tools to create a new game) was released in 2018 and a DAAD compiler v2.42 update in 2019. DAAD also supports the german language now.

But today you can use other tools than excluding or complimentary to DAAD :

So want to write game, what about reading tips about using Quill/PAW/DAAD by Stefan Vogt ?



Repoker de Ases, games by 4Mhz in a Dandanator in my mailbox

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I happily received my Repoker de Ases par 4Mhz which is a compilation of games made by 4Mhz in a cartridge, a dandanator in fact.

With its 1 Mb RAM and 1 Mb ROM, I was able to launch the only 1 Mb demo on Amstrad : bad apple, nice also with SymbOS with so much memory. Dont forget the 512 Kb RAM drive and also the wifi like the M4 board by Duke. It is only lacking more AY for more sound channels, but it will be for the next release as stated by 4Mhz.

P.S. : the first paragraph is the truth, it is quite possible that the second one is an April fool.



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